Tag Archives: AD&D

My AD&D Campaign World — Dungeon Master Version

Here it is. It's only been sitting on my HD for 6 years. It's still something of a WIP. On the off-chance that you do read my AD&D fiction, these do contain major spoilers. This is for your own personal, non-commercial use only. You may not distribute any derivative works outside your game sessions. Contains maps, lore and place notes, plus quests and mini adventures.

zephyr magic carpet

I designed this for a one-player game with my nephew, so it uses Zephyr as an NPC retainer for one of the missions, but you can easily change it to fit your players. This is the version for dungeon masters.

DOWNLOAD: evalor-adventure.7z

More on Alignments

I mentioned this in my last post, but here is the breakdown:

Chaotic Neutral

A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer).

A chaotic neutral character may be Continue reading

Align Thyself!

I'm getting utterly quite confused about alignments these days. It's strange, because I always thought of myself as being a goody-goody Lawful Good. Certainly at work I'm trusted to do things and know things which I would not normally be authorised to do and know.

So I was doing this quiz the other day What D&D Character Am I? and surprisingly, I'm a Chaotic Neutral Elven Ranger/Mage (what rules are they playing by? Elves can't multi-class as ranger/mages). So I knew already that I'm an elf, but Chaotic Neutral? Really?

You see, according to the official AD&D 2e definition:

Chaotic neutral characters believe that there is no order to anything, including their own actions. With this as a guiding principle, Continue reading

Feralian Profile

feralians
Background: ~struckdumb/~pureplayas529 | Phoenix's hand refs: here and here

Appearance: Feralians are similar in height and build to humans. The obvious difference is their rich-brown wings. When in non-winged form, only the eye colour gives it away; their eyes being bright orange or, very rarely, silver. Their hair ranges from dark brown to almost black, and both sexes wear it long.

They favour simple, utilitarian clothing, having little time for adornment. It's a custom for everyone to wear an armband with their name.

Continue reading

Suffering from NERD-RAGE!

Can I just say first of all, D&D 4e is absolute PANTS! I'm still waiting for my AD&D 2e Player's Handbook to arrive, but luckily as I have Baldur's Gate I have a good deal of info on it anyway.

Ferys

He is actually the brother of my AD&D player character. Heh. He's the leader of his mercenary band and a difficult character to be around; he tends to look down on his rookies and have a laugh at their expense (hence the low charisma), but actually he's a big softie deep down and really loves them all.

His pencil-and-paper stats are actually different from what I got in BG, which was just lucky. And his race is Winged (Dark Type), not human.

  • LEVEL: 1
  • STRENGTH: 16
  • INTELLIGENCE: 9
  • WISDOM: 7
  • DEXTERITY: 18
  • CONSTITUTION: 14
  • CHARISMA: 5
  • HP: 5 AC: 4 XP: +10%

I've started designing the basics of a campaign setting, but this was done using a mishmash of the D&D Basic Set rules and what was described of the AD&D 2e rules from the Baldur's Gate manual, plus a couple of races and a class that I made up myself. If I come up with anything good, I'll chuck it up for anyone who's interested.

Nerds FTW?!!?!?!?

PS Did I mention that D&D 4e is absolute PANTS??!?